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Stan

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  1. Thanks
    Stan reacted to Prophet in Our Merge with Gielinor.org   
    Hey everyone, 
    Today Stan and I, and the rest of the RuneWorld team are coming to all of you with a really big and exciting announcement.
    The management team at RuneWorld have noticed a slight dip in player activity for a small while now. We’ve been looking for a way to remedy this and have found a brilliant solution. We are intending to merge with another server, https://www.gielinor.org.
    RuneWorld staff have already been informed of this merge and are already hanging out with the existing community at Gielinor. As such, you’ll see lots of friendly faces there. Stan will be a developer there, I will be the community manager and Digimon will be an in-game moderator. Gielinor is a slightly different server to RuneWorld, but not by much. It shares the same values of excellence and refined content, as well as a desire to establish a long-running and enjoyable community, just as we have worked to try and achieve here at RuneWorld. They are a PvM based server, however they do have an active PVP community, as well as plenty of room for clans, which should be a bonus for most of you who have always been eager to have an active PK community! Overall, Gielinor is a well-rounded server that loads the OSRS protocol. It’s got hundreds if not thousands of hours of content already waiting to be played.
    Gielinor is currently in an ALPHA stage. This means players are allowed to play, however it is not yet a reflection of the finished product. Gielinor aims to enter its BETA phase very soon, and this will be when existing community members will be encouraged to get online and test. After the BETA phase is complete, the server will reset and release. Rewards will of course be handed out to those who participate in the BETA, and we’re hoping everyone from RuneWorld will help us out with this!
    Furthermore, all RuneWorld members will get to choose from four EXCLUSIVE in-game titles to show off that they were a RuneWorld member. Your accounts will unfortunately be reset however this is to ensure a sustainable economy is formed from release. Gielinor is not a remake server so you won’t need to worry about spending months upon months to get a level 99.
    Regarding donators, we’ve come up with what we think is a fair way of doing things. It’s very difficult to transfer donations as it could quite easily ruin the economy before the server has released, which will result in no players and thus a complete failure. Stan and I spent days working with the Management at Gielinor to try and achieve a fair transition for both parties. Stan and I love this community and everything you guys have helped us achieve, and appreciate the support RuneWorld donators have given us, and as such have made sure to compensate them fairly in the merge. The details for that can be found below. Only donators that have been active in the last four weeks on RuneWorld will receive the below compensation.
     
    Bronze & Silver donators will receive Sapphire Member on release.
    Gold donators will receive Emerald Member on release.
    Platinum Donators will receive Ruby Member on release.
    Diamond Donators will receive Diamond Member on release.
    Ruby Members will receive Onyx Member on release.
     (Details on these ranks in links below)
     
    Naturally, you will receive all the perks of these ranks, and Gielinor’s membership system provides lots of great perks for you to enjoy.
    To redeem your rank, we will provide 2 months for you to come in-game on Gielinor and speak to myself. Once you’ve done this I’ll double check your previous rank and give you your new one. Easy!
    The details of what will happen to RuneWorld are shown below.
    The game server will remain online throughout January. There will be a message upon login informing you of the merge and reminding you to go sign up at Gielinor. There will also be notifications on the website stating this, too. At the end of January, the game server will be switched offline. The website will remain online until halfway through February, where all pages will then redirect to Gielinor. Things will run as normal until the official Beta is ready at Gielinor, at which time we will probably open up the server to allow you guys to spawn etc. on the server to have some fun as a final hurrah!
     
    We realize that merging communities can be a trying process. We only hope that our community can look forward to the massive and immense future we have ahead of us with Gielinor. We want you to remember that just because you will be playing a server under a different name, who we are and the community that has been formed on this great server, will not change. Our friendship circles will grow and we will get to experience new heights among new friends. This merge marks a step forward for both communities and another stride towards excellence. Walk with us towards this new and bright future.
     
    Important Links:
    Gielinor Signup Link - https://gielinor.org/community/index.php?app=core&module=system&controller=register
    Gielinor Forum -  https://gielinor.org/community
    Rune-Server Gielinor Project Thread - https://www.rune-server.ee/runescape-development/rs2-server/projects/660375-gielinor-endless-content-unparalleled-enjoyment-latest-update-16-12-17-a.html
    Gielinor Discord Link - https://discord.gg/eBXgHyj
     
    Thank you,
    RuneWorld Management
  2. Like
    Stan got a reaction from Atlas in Update 022 - Rainbow Partyhat / Voting / Highscores / Fixes   
    Hey guys,
    First of all, I want to apologize for the inconvenience regarding the outdated client notification. For some reason, dropbox messed up the links that the launcher depends upon for updating everyone's client and cache files. I had a chat with 2 live support agents which ended with them initiating another long and painful email sequence. Waiting 3 business days for a reply I decided to reconfigure our links to a business account in dropbox that will be able to sustain the traffic (I am assuming this is why they messed up my links.) Smart marketing that's for sure.
    I also updated the launcher code a bit which should make it more stable on different platforms.
    New launcher: https://www.dropbox.com/s/rydbkwo3njmpjza/launcher.jar?dl=0
     Updates:
    Website:
    Implemented a new voting system http://runeworld.org/vote We're looking for community feedback on how to improve (and balance) the rewards. Implemented a new high score system http://www.runeworld.org/highscores Game:
    Voting Added random chance for mystery box back Made votes count towards achievements  Items Fixed godhide chaps  (was not wearable before) Fixed fire cape model (was 3rd age before :P) Rainbow Partyhat Combine red, white, blue, yellow, purple, green party hats. Not tradeable Not sellable Champions guild Fixed more than 2 players being able to get gear Fixed the ammunition slot only having 1 of the ammunition type Increased minimum players to 4
  3. Like
    Stan got a reaction from Cosmic rune in Update 020 - Halloween Reward +   
    Hey guys,
     
    Sorry for the long time interval between updates at the moment. We're in the process of refining the entire streamline of operations that an update goes through. Our focus currently lies in improving the testing aspect. @Rangealldayii is promoted to beta manager, this position entails the supervising and managing of the beta team. This way, testers can shine a light on issues for the development team. Which saves a lot of time.
    I have started some heavy rewrites in the server's core, this will allow the development team to do some really amazing things.
    We're going to be hosting a huge community event soon as well, which we will advertise on a big scale. I am not going to say too much about it yet but the AI's will be involved. Oo and we will hand out a nice prize to the winner. 
    Oh, and the Halloween event is extended for obvious reasons:s, sorry about that. I hope the reward will make up for it though
     
    Update log:
    FFA Auto disabled overhead prayers in FFA matches. PVM Donator Zone Made it a non-aggressive area. We're open for more ideas on how to improve this. Corrected Forgotten King clue drops. Increased attack range of Skotizo to fix a safe spot IronMan Added Stardust store to available shops. Skilling Smithing Smithing bolts now give XP. Thieving Patched bug of pets being registered as guards and attacking you. Items Cooking brawlers Added a value so players can purchase them. Lavatic 1h sword Added special attack Made store sell value 2147m (for items on death priority purposes) Trident of the seas Made it possible to cast other spells than the staff-bound spell.  Also added end graphics to the spell Objects Revenant town portal Added walkthrough animation Added missing pass requirements for the portal.  Cannot pass while frozen as the player is supposed to walk through it. Staff Staff rank no longer negates potential donor benefits. In terms of XP In terms of double drops  
    Regards,
    the team
  4. Thanks
    Stan got a reaction from Gemini in Merge with Arcane RSPS!   
     
    Arcane players, continue right where you left off: 
    https://www.dropbox.com/s/dbky9oqww8ixrp6/launcher.jar?dl=0
     
    To RuneWorld players
    I was contacted a couple of days ago with a request by Matt if I could help him out, Arcane was experiencing a series of DDOS attacks. The host was incapable of protecting his clients from the attacks so I offered to temporarily host Arcane on a spare dedicated server I had left. 
    Unfortunately, Matt discovered that his partner was hiding donations that were coming in. When his partner found out that Matt knew about his actions, he Ip banned both matt and some of the staff that were on his side. 
    Now his partner decided to redirect the client to a new server because he doesn't have access to the source nor the player files. He doesn't have access because they are on my dedicated server which he doesn't have the credentials for. 
    The source they're using is the same one that we originally started with. This is what made me think of merging their player base directly into our economy, the server is relatively young so it wouldn't hurt our established economy. It would be like 40 old players logging back into their week-old account.
    I did a careful scan of the player files to see how much it would affect our economy exactly so I am not pulling this out of the hat. 
     
    To Arcane players
    Welcome to RuneWorld, some of you are familiar with us already. To those who are not, we're basically the same as Arcane (base-wise) but we're much more at the same time. We have fully working zulrah, ganodermic beast, forgotten king (Custom boss), lavatic items (cool weapons with lava texture), champions guild (awesome FFA minigame!), we have artificially intelligent pk bots (coming out real soon) and so much more.
    You will keep your account, thus you start in RuneWorld exactly where you left off in Arcane. if you already played RuneWorld before and use the same username as you do on Arcane, please pm me as it will probably be overridden.
    You might have some questions considering this decision. Why doesn't Matt start the server on his own and find a new developer?
    His partner has full control over the domain name and the website. Matt would have to rebrand the server, get new hosting, a new developer, new web hosting, new graphics, new top-list entries and this would be an extremely timely task. Also, we cannot be sure if his partner put any backdoors in the source that he could exploit. Going for a merge with RuneWorld is the best option to keep the community intact and let it grow at the same time.
    To Arcane staff
    Staff members from arcane will be demoted, this is because our server has an established staff team already. Of course being a staff member on arcane increases your odds for getting considered a staff position RuneWorld by some degree. I hope the old staff will respect our decision on this and not feel demotivated by it in any way. 
     
     
     
  5. Like
    Stan got a reaction from Epok in Update 021 - Champions Guild (Community hosted FFA!)   
    Hey guys,
    For todays update we'll introduce something that has been demanded for a long time now.
     
    Champion's Guild
    What is this?
    The champion's guild will basically be a revised and rewritten Free For All event. However, now player can initiate the event themselves. In order to participate, you must pay an entry price of 20 million coins. The winner's reward will be equal to the sum of all the paid entries. 
    There is a minimum amount of players that have to be in the lobby before the game starts. It functions similar to other minigames such as Pest Control.
    Where can I find this?

    Open teleport menu ( 'T' icon right of the word map icon) Select 'Minigames' tab Click Champion's Guild
    Bank You cannot take any items with you (except for coins.) Trapdoor Enter the trapdoor Leave area Enter game Vote for your preferred game type Leave game  
    Other fixes:
    Objects Created a trapdoor system and a general interaction system (will be nice for future content) Minigames Created a mini games system  Champions Guild is the first product of this, more to come. Combat Fixed multi combat NPC aggressions Further improved certain combat calculations Fixed freezing now takes into account an accuracy roll (this to decrease the odds of continuously being frozen) Prayer Fixed issues with deactivating prayers (icon's messing up)
  6. Like
    Stan got a reaction from Epok in Update 021 - Champions Guild (Community hosted FFA!)   
    Hey guys,
    For todays update we'll introduce something that has been demanded for a long time now.
     
    Champion's Guild
    What is this?
    The champion's guild will basically be a revised and rewritten Free For All event. However, now player can initiate the event themselves. In order to participate, you must pay an entry price of 20 million coins. The winner's reward will be equal to the sum of all the paid entries. 
    There is a minimum amount of players that have to be in the lobby before the game starts. It functions similar to other minigames such as Pest Control.
    Where can I find this?

    Open teleport menu ( 'T' icon right of the word map icon) Select 'Minigames' tab Click Champion's Guild
    Bank You cannot take any items with you (except for coins.) Trapdoor Enter the trapdoor Leave area Enter game Vote for your preferred game type Leave game  
    Other fixes:
    Objects Created a trapdoor system and a general interaction system (will be nice for future content) Minigames Created a mini games system  Champions Guild is the first product of this, more to come. Combat Fixed multi combat NPC aggressions Further improved certain combat calculations Fixed freezing now takes into account an accuracy roll (this to decrease the odds of continuously being frozen) Prayer Fixed issues with deactivating prayers (icon's messing up)
  7. Like
    Stan got a reaction from Cosmic rune in Update 020 - Halloween Reward +   
    Hey guys,
     
    Sorry for the long time interval between updates at the moment. We're in the process of refining the entire streamline of operations that an update goes through. Our focus currently lies in improving the testing aspect. @Rangealldayii is promoted to beta manager, this position entails the supervising and managing of the beta team. This way, testers can shine a light on issues for the development team. Which saves a lot of time.
    I have started some heavy rewrites in the server's core, this will allow the development team to do some really amazing things.
    We're going to be hosting a huge community event soon as well, which we will advertise on a big scale. I am not going to say too much about it yet but the AI's will be involved. Oo and we will hand out a nice prize to the winner. 
    Oh, and the Halloween event is extended for obvious reasons:s, sorry about that. I hope the reward will make up for it though
     
    Update log:
    FFA Auto disabled overhead prayers in FFA matches. PVM Donator Zone Made it a non-aggressive area. We're open for more ideas on how to improve this. Corrected Forgotten King clue drops. Increased attack range of Skotizo to fix a safe spot IronMan Added Stardust store to available shops. Skilling Smithing Smithing bolts now give XP. Thieving Patched bug of pets being registered as guards and attacking you. Items Cooking brawlers Added a value so players can purchase them. Lavatic 1h sword Added special attack Made store sell value 2147m (for items on death priority purposes) Trident of the seas Made it possible to cast other spells than the staff-bound spell.  Also added end graphics to the spell Objects Revenant town portal Added walkthrough animation Added missing pass requirements for the portal.  Cannot pass while frozen as the player is supposed to walk through it. Staff Staff rank no longer negates potential donor benefits. In terms of XP In terms of double drops  
    Regards,
    the team
  8. Like
    Stan got a reaction from Cosmic rune in Update 020 - Halloween Reward +   
    Hey guys,
     
    Sorry for the long time interval between updates at the moment. We're in the process of refining the entire streamline of operations that an update goes through. Our focus currently lies in improving the testing aspect. @Rangealldayii is promoted to beta manager, this position entails the supervising and managing of the beta team. This way, testers can shine a light on issues for the development team. Which saves a lot of time.
    I have started some heavy rewrites in the server's core, this will allow the development team to do some really amazing things.
    We're going to be hosting a huge community event soon as well, which we will advertise on a big scale. I am not going to say too much about it yet but the AI's will be involved. Oo and we will hand out a nice prize to the winner. 
    Oh, and the Halloween event is extended for obvious reasons:s, sorry about that. I hope the reward will make up for it though
     
    Update log:
    FFA Auto disabled overhead prayers in FFA matches. PVM Donator Zone Made it a non-aggressive area. We're open for more ideas on how to improve this. Corrected Forgotten King clue drops. Increased attack range of Skotizo to fix a safe spot IronMan Added Stardust store to available shops. Skilling Smithing Smithing bolts now give XP. Thieving Patched bug of pets being registered as guards and attacking you. Items Cooking brawlers Added a value so players can purchase them. Lavatic 1h sword Added special attack Made store sell value 2147m (for items on death priority purposes) Trident of the seas Made it possible to cast other spells than the staff-bound spell.  Also added end graphics to the spell Objects Revenant town portal Added walkthrough animation Added missing pass requirements for the portal.  Cannot pass while frozen as the player is supposed to walk through it. Staff Staff rank no longer negates potential donor benefits. In terms of XP In terms of double drops  
    Regards,
    the team
  9. Like
    Stan got a reaction from Cosmic rune in Update 020 - Halloween Reward +   
    Hey guys,
     
    Sorry for the long time interval between updates at the moment. We're in the process of refining the entire streamline of operations that an update goes through. Our focus currently lies in improving the testing aspect. @Rangealldayii is promoted to beta manager, this position entails the supervising and managing of the beta team. This way, testers can shine a light on issues for the development team. Which saves a lot of time.
    I have started some heavy rewrites in the server's core, this will allow the development team to do some really amazing things.
    We're going to be hosting a huge community event soon as well, which we will advertise on a big scale. I am not going to say too much about it yet but the AI's will be involved. Oo and we will hand out a nice prize to the winner. 
    Oh, and the Halloween event is extended for obvious reasons:s, sorry about that. I hope the reward will make up for it though
     
    Update log:
    FFA Auto disabled overhead prayers in FFA matches. PVM Donator Zone Made it a non-aggressive area. We're open for more ideas on how to improve this. Corrected Forgotten King clue drops. Increased attack range of Skotizo to fix a safe spot IronMan Added Stardust store to available shops. Skilling Smithing Smithing bolts now give XP. Thieving Patched bug of pets being registered as guards and attacking you. Items Cooking brawlers Added a value so players can purchase them. Lavatic 1h sword Added special attack Made store sell value 2147m (for items on death priority purposes) Trident of the seas Made it possible to cast other spells than the staff-bound spell.  Also added end graphics to the spell Objects Revenant town portal Added walkthrough animation Added missing pass requirements for the portal.  Cannot pass while frozen as the player is supposed to walk through it. Staff Staff rank no longer negates potential donor benefits. In terms of XP In terms of double drops  
    Regards,
    the team
  10. Like
    Stan reacted to gogeta in RuneWorld [RSPS] DH RISKFIGHT 2B's   
     
  11. Like
    Stan got a reaction from Bonesaw in Update 019 - Hween clues 2 & 3 + Fixes   
    Hey guys,
    First of all, once again, sorry for the big delays. I hope you will enjoy the next event's stage.
    You can continue it by speaking to Gabriel. Prepare to open your mind and follow the bats!
    Fixes:
    Patched Nex armor HP bug Fixed various Icons that got messed up after update 018 Donator icons Youtuber icon Clan Chat You can now dismantle items bought from the dismantle shop for a 15% fee (paid in shards.) Changed food delay timer from 1300 to 1100 milliseconds Combat Started porting over a better combat system Patched up various aspects of our combat system Formula's now more accurately represent RS Another thing I wanted to mention, we now have a fully functional map editor.

    (I am not too good with it though :p)
    We will use this to realize and improve upon some very cool ideas uttered in the past.
    More on this will be posted soon, stay tuned!
     
    Regards,
    Stan
  12. Like
    Stan got a reaction from Squishy in Update 019 - Hween clues 2 & 3 + Fixes   
    oof, you're going to be amazed by the project we're working on :).
    More on that soon tho
  13. Like
    Stan got a reaction from Bonesaw in Update 019 - Hween clues 2 & 3 + Fixes   
    Hey guys,
    First of all, once again, sorry for the big delays. I hope you will enjoy the next event's stage.
    You can continue it by speaking to Gabriel. Prepare to open your mind and follow the bats!
    Fixes:
    Patched Nex armor HP bug Fixed various Icons that got messed up after update 018 Donator icons Youtuber icon Clan Chat You can now dismantle items bought from the dismantle shop for a 15% fee (paid in shards.) Changed food delay timer from 1300 to 1100 milliseconds Combat Started porting over a better combat system Patched up various aspects of our combat system Formula's now more accurately represent RS Another thing I wanted to mention, we now have a fully functional map editor.

    (I am not too good with it though :p)
    We will use this to realize and improve upon some very cool ideas uttered in the past.
    More on this will be posted soon, stay tuned!
     
    Regards,
    Stan
  14. Like
    Stan got a reaction from Bonesaw in Update 019 - Hween clues 2 & 3 + Fixes   
    Hey guys,
    First of all, once again, sorry for the big delays. I hope you will enjoy the next event's stage.
    You can continue it by speaking to Gabriel. Prepare to open your mind and follow the bats!
    Fixes:
    Patched Nex armor HP bug Fixed various Icons that got messed up after update 018 Donator icons Youtuber icon Clan Chat You can now dismantle items bought from the dismantle shop for a 15% fee (paid in shards.) Changed food delay timer from 1300 to 1100 milliseconds Combat Started porting over a better combat system Patched up various aspects of our combat system Formula's now more accurately represent RS Another thing I wanted to mention, we now have a fully functional map editor.

    (I am not too good with it though :p)
    We will use this to realize and improve upon some very cool ideas uttered in the past.
    More on this will be posted soon, stay tuned!
     
    Regards,
    Stan
  15. Like
    Stan got a reaction from Bonesaw in Update 019 - Hween clues 2 & 3 + Fixes   
    Hey guys,
    First of all, once again, sorry for the big delays. I hope you will enjoy the next event's stage.
    You can continue it by speaking to Gabriel. Prepare to open your mind and follow the bats!
    Fixes:
    Patched Nex armor HP bug Fixed various Icons that got messed up after update 018 Donator icons Youtuber icon Clan Chat You can now dismantle items bought from the dismantle shop for a 15% fee (paid in shards.) Changed food delay timer from 1300 to 1100 milliseconds Combat Started porting over a better combat system Patched up various aspects of our combat system Formula's now more accurately represent RS Another thing I wanted to mention, we now have a fully functional map editor.

    (I am not too good with it though :p)
    We will use this to realize and improve upon some very cool ideas uttered in the past.
    More on this will be posted soon, stay tuned!
     
    Regards,
    Stan
  16. Like
    Stan got a reaction from quartz in Update 017 - Mopar = Simp ? HALLOWEEN! HCIM :D   
    Hey guys,
    What happened to Moparscape?
    Before I begin sharing our amazing list of today's update, I first want to bring attention to something that occurred recently. Some of you might have noticed that we removed our Moparscape vote link. The reason, is quite disheartening, to say the least. Apparently, the former owner of Simplicity, by the name of Graham (owner of Moparscape as well) had decided to pull a rather foul move on us.
    This Sunday someone in the staff team pointed out that all of the sudden our Moparscape vote link was being redirected to the Simplicity homepage. I was astounded and assumed someone must have hacked our website. However, the bafflement didn't stop there. It turned out to be the direct vote link from Moparscape, meaning that this was done by Moparscape directly.
    However things did not stop here, the gold spot and premium sponsorship I bought for our Moparscape top list entry, was also being redirected to the Simplicity homepage.  
    I couldn't believe Graham would actually commit such a desperate move. I had to find out his reasoning for this, how he justified his actions. Thus, I contacted him on Skype. Apparently, we shouldn't exist because our code is based on AJ's Simplicity.  To all of you unfamiliar with the RSPS development scene; Simplicity is basically a pimped version of Ruse with a few stains of AJ code here and there. Ruse is something made by Gabriel aka Swiffy, who I have worked with on Ruse 2. Graham reasons his judgment by calling us a Simplicity copy....
    Yes, months after our release, in which we had multiple name changes and rewritten nearly all content, the argument in itself is so outrageous that it's nearly laughable.
    I've also contacted Blake, who said he was not directly involved in this. I am not sure how he could not have been as there was a referral link from Runeworld in the redirect URL, thus there was analytics of the traffic they gained from us. But even if he wasn't directly involved, there was no apology or further comment. I find this very unprofessional and expect a proper apology.
    This is no call for hostility towards Simplicity by any means. However, I had to share my side of this story. We might not have a top list and RSPS community at our disposal. But we don't need that either, we provide meat and don't steal others bones. That's what makes us grow. 
    Thanks to the community for staying with us, we have a lot of great things planned!
     
    UPDATES
    Hardcore Ironman

     
    First of all, we're releasing a new game mode. More information about this game mode you can find here:
    http://runeworld.org/forums/index.php?/topic/1178-hardcore-iron-man/
    AI PVP Bots
    I am giving the AI bots a massive upgrade, you'll be able to fight more strategies soon. However, due to some big rewrites in the system, I am forced to temporarily disable it. Will be back soon, more info on this will be in the next developer live stream
    Halloween Event

    Now regarding the Halloween event, I want to apologize for the delay. A lot of things came to our attention that messed with the time schedule. But after a lot of work and improvisation, we managed to prepare a nice and also quite hard event. 
    The event concerns two brothers, Gabriel and Lucifer. The event will span over multiple days, every day a new clue will be released. So you cannot finish the event in one day. You may start it at Edgeville, near the wilderness edge. 
    Of course, the event will have a nice reward waiting for you at the end.
     
    Besides this here is a list of other things this update will include:
    Game Modes All IronMan game modes, items dropped by you will now disappear. This is because all IronMan modes have received a drop rate increase. IronMan = 10% increase Ultimate IronMan = 15% increase  Hardcore IronMan = 25% increase Black plateau becomes Ice plateau once again Combat Reworked a lot of broken combat formula's this is a work in progress, we'd love community feedback on things that should be improved! Skills Rogue Castle Noted rocktail now doesn't stop at 28. Prayer Worked on deflect summoning Thieving @quartz Added a neat dynamic thieving system Acces this by clicking on the Thieving skill icon in the skill tab.   Well of Goodwill Added notification: Donation system Changed the notification to now include the amount instead of spamming. Changed the notification to use the name of the item(s) instead of the price. Rank now gets automatically updated when claiming items Bosses Added slashbash to boss point counter Blits at treasure island now always announces boss points Wilderness You cannot use obelisks while teleblocked You cannot use agility teleport while teleblocked Help  Rewritten the ::help system. Staff can now more easily address multiple queued tickets. Items Tanzanite + Magma helms fixed anti poison for bosses reflect venom at enemies Added lavatic 2H sword Spec hits 2 times on NPC and 1 times in PVP Distance Magic attack Can be used to attack mages with Costs 60% spec bar. Veteran cape now has AVA effects All gear in the shard shop is now tier 99
  17. Like
    Stan got a reaction from quartz in Update 017 - Mopar = Simp ? HALLOWEEN! HCIM :D   
    Hey guys,
    What happened to Moparscape?
    Before I begin sharing our amazing list of today's update, I first want to bring attention to something that occurred recently. Some of you might have noticed that we removed our Moparscape vote link. The reason, is quite disheartening, to say the least. Apparently, the former owner of Simplicity, by the name of Graham (owner of Moparscape as well) had decided to pull a rather foul move on us.
    This Sunday someone in the staff team pointed out that all of the sudden our Moparscape vote link was being redirected to the Simplicity homepage. I was astounded and assumed someone must have hacked our website. However, the bafflement didn't stop there. It turned out to be the direct vote link from Moparscape, meaning that this was done by Moparscape directly.
    However things did not stop here, the gold spot and premium sponsorship I bought for our Moparscape top list entry, was also being redirected to the Simplicity homepage.  
    I couldn't believe Graham would actually commit such a desperate move. I had to find out his reasoning for this, how he justified his actions. Thus, I contacted him on Skype. Apparently, we shouldn't exist because our code is based on AJ's Simplicity.  To all of you unfamiliar with the RSPS development scene; Simplicity is basically a pimped version of Ruse with a few stains of AJ code here and there. Ruse is something made by Gabriel aka Swiffy, who I have worked with on Ruse 2. Graham reasons his judgment by calling us a Simplicity copy....
    Yes, months after our release, in which we had multiple name changes and rewritten nearly all content, the argument in itself is so outrageous that it's nearly laughable.
    I've also contacted Blake, who said he was not directly involved in this. I am not sure how he could not have been as there was a referral link from Runeworld in the redirect URL, thus there was analytics of the traffic they gained from us. But even if he wasn't directly involved, there was no apology or further comment. I find this very unprofessional and expect a proper apology.
    This is no call for hostility towards Simplicity by any means. However, I had to share my side of this story. We might not have a top list and RSPS community at our disposal. But we don't need that either, we provide meat and don't steal others bones. That's what makes us grow. 
    Thanks to the community for staying with us, we have a lot of great things planned!
     
    UPDATES
    Hardcore Ironman

     
    First of all, we're releasing a new game mode. More information about this game mode you can find here:
    http://runeworld.org/forums/index.php?/topic/1178-hardcore-iron-man/
    AI PVP Bots
    I am giving the AI bots a massive upgrade, you'll be able to fight more strategies soon. However, due to some big rewrites in the system, I am forced to temporarily disable it. Will be back soon, more info on this will be in the next developer live stream
    Halloween Event

    Now regarding the Halloween event, I want to apologize for the delay. A lot of things came to our attention that messed with the time schedule. But after a lot of work and improvisation, we managed to prepare a nice and also quite hard event. 
    The event concerns two brothers, Gabriel and Lucifer. The event will span over multiple days, every day a new clue will be released. So you cannot finish the event in one day. You may start it at Edgeville, near the wilderness edge. 
    Of course, the event will have a nice reward waiting for you at the end.
     
    Besides this here is a list of other things this update will include:
    Game Modes All IronMan game modes, items dropped by you will now disappear. This is because all IronMan modes have received a drop rate increase. IronMan = 10% increase Ultimate IronMan = 15% increase  Hardcore IronMan = 25% increase Black plateau becomes Ice plateau once again Combat Reworked a lot of broken combat formula's this is a work in progress, we'd love community feedback on things that should be improved! Skills Rogue Castle Noted rocktail now doesn't stop at 28. Prayer Worked on deflect summoning Thieving @quartz Added a neat dynamic thieving system Acces this by clicking on the Thieving skill icon in the skill tab.   Well of Goodwill Added notification: Donation system Changed the notification to now include the amount instead of spamming. Changed the notification to use the name of the item(s) instead of the price. Rank now gets automatically updated when claiming items Bosses Added slashbash to boss point counter Blits at treasure island now always announces boss points Wilderness You cannot use obelisks while teleblocked You cannot use agility teleport while teleblocked Help  Rewritten the ::help system. Staff can now more easily address multiple queued tickets. Items Tanzanite + Magma helms fixed anti poison for bosses reflect venom at enemies Added lavatic 2H sword Spec hits 2 times on NPC and 1 times in PVP Distance Magic attack Can be used to attack mages with Costs 60% spec bar. Veteran cape now has AVA effects All gear in the shard shop is now tier 99
  18. Thanks
    Stan reacted to Zeven in Hardcore Iron Man !   


    Dear RuneWorld community,
    This is the moment so many of you have been waiting on ! 
    We are proudly introducing you to the new mode, Hardcore Iron Man. 


    Here is the explanation of the mode. 

    You start out with 1 LIFE. 
    This life will be lost if you die outside a safe zone. 

    Safe zones:
    *Duel Arena
    *Fight Caves
    *Pest Control
    *FFA
    *Dungeoneering

    You can obtain additional lives .
    1 LIFE is obtained by reaching 1600 total LvL & another one at 2000 total LvL. 
    If you wait with claiming your "1600 total LvL LIVE" until you reached 2000, you get 1 extra additional LIVE on top of the 2. 
    That means, you end up with 4 lives in total. 


    Special PERKS of a Hardcore Iron Man : 

    25% additional Drop rate boost. 
    A special crown designed for HCM.
    We also have a Hardcore Ironman Score board. 
    That is like a highscore that shows a list with Harcore Iron man accounts and their play time. 
    Keep in mind, you won't get play time if you become IDLE so you HAVE to play and actually be active In-Game in order to stay on the list. 
     
    What if I die and lose my last live ?  
    You become a normal Iron man and will lose the 25%  drop rate boost. 
    You'll be stripped of the Hardcore iron man crown. 
    What if I die in a safe zone ? 
    You will NOT lose your live.
     
  19. Thanks
    Stan reacted to X/Divine Winds in Ganodermic guide   
    Press ctrl + f and search for your desired Ganodermic spot
    Black circle = Teleport spot
    yellow line = Closest possible way
    Red circle = Ganodermic spot
    Locations
    Scorpia lair: 
    Step 1: Teleport to scorpia (can be found in boss teleport 2 lvl 53 wild)

    Step 2: Follow the yellow line ( the resource area isn't there couldn't find a better picture)

    Step 3: Gano will be in this spot 

    Forgotten camp: 
    Step 1: Teleport to Venenatis (can be found in boss teleport 2 lvl 27 wild)  

    Step 2: Follow the yellow line

    Step 3: Gano will be in this spot 

    Wilderness castle:  
    Step 1: Teleport to wilderness castle (Player killing teleport lvl 13 wild)

    Step 2: Follow the yellow line

    Step 3: Gano will be in this spot 

    Ruined city:
    Step 1: Teleport to Zombie Graveyard

    Step 2: Follow the yellow line

    Step 3: Gano will be in this spot 

    Near the kbd :
    Step 1: Teleport to Rune Rocks (can be found in player killing teleport lvl 46 wild)

    Step 2: Follow the red line (had to change due to lava color)

    Step 3: Gano will be in this spot 

    Buried dead:
    Step 1:  Teleport to Zombie Graveyard (can be found in Player killing tp lvl 21 wild)

    Step 2: Follow the yellow line

    Step 3: Gano will be in this spot 

     
     
    Ill add gano mechanics/escape routes/loot shortly.
  20. Thanks
    Stan reacted to Zeven in NEW - Angels Sword & Devils Sword including Off - Hands !! - NEW   


    Dear RuneWorld community, 
    With all the updates happening around and new content being provided we have thought of something new to spice up the      Donation box !

    We introduce 4 new items into RuneWorld !
     


    Stats as a Chaotic Longsword but a very special effect upon equipping !
    Your droprate will be increased by 2% ( will stack on RoW ).

    Combined with the Angel Sword, the Off hand will give another 1% drop rate chance increase.
     
     


    Stats as an Chaotic longsword but a very special effect upon equipping !
    Your damage dealt will be increased by 2%
     

    Combined with the Devils Sword, the Off hand will give another 1% damage boost.


    How to obtain these epic weapons ? 
    They are only obtainable trough the Donation box as a Legendary reward. 
    Who will be the first one to obtain one of the weapons ?! 
    It's just a matter of time !!
  21. Like
    Stan got a reaction from Potentials in Update 016 - Intelligent Bots + daily tasks + auth claiming   
    Hey guys,
    So today's update includes:
    Daily task fixes Auth claiming vote here: http://runeworld.org/vote Donation claiming Increased prayer book switching speed Fixed infinite prayer bug Made the water fiend at skeleton warlords non-aggressive Added Callisto boss Drops callisto pet an nocturnal and more. Player Owned Shops Made it impossible to edit prices while someone is browsing your pos (you can still remove the item) Added a notification for the owner if people are browsing his pos Improved price notation (doesn't round of to integers anymore)   
    Intelligent bots
    An intelligent combat session we can divide into 3 sections. 
    Initiation Processing Termination Initiation
    Similiar to our free for all events, gear and supplies will be provided to match the bot's combat strategy. 
    A player can initiate an artificially constructed combat session by hatching a training bot egg.
    This egg will be obtainable both in-game and through the web-shop.
    It is tradeable and stacks in one inventory slot.  
    Processing
    After initiating the combat session, a bot will spawn and your equipment and inventory will be set to match the bot.
    Then the bot will cast vengeance, pot up and select his prayers. You should consider doing so as well.
    Now you can start fighting the bot.
    Termination
    If you win the fight, you will be rewarded with one or more drops from the bot's drop table. 
    Also, you will be rewarded with pk points and other PVP rules apply.
    FAQ
    1. Does my bot disappear if our combat session is interrupted?
    If your combat session is interrupted and you leave the wilderness, the bot will turn back into an egg.
    However, the egg will not spawn in your inventory but lay at the spot where your bot despawned.
    2. Can I drop or pick up items during the combat session?
    You may drop or pickup disposable resources such as consumables. 
    Except not if the item is equipment or generally considered a valuable pk resource such as runes.
    3. Can other players interfere in my combat session?
    Others will not be able to attack your bot, nor will your bot be able to attack others.
    However, others may attack you if your combat session with the bot is interrupted.
    Thus general PVP rules still hold up for the player, however not for the bot.
    4. Am I able to receive pk rewards by killing bots?
    Yes. Same rules here apply as for regular player kills.
    5. Are stats temporarily set to match the bot?
    No. However, if there is a lot of appeal for this we might code it in.
    6. What happens if the fight ends in a draw?
    If both you and your bot die, the bot will turn back into an egg and added to your inventory.
    7. Does this count for pk achievements?
    Yes. By the exception of the achievement concerning a PVP killstreak.
    However, when the player base goes up we might consider stopping this due to increased PVP activity (and thus increased opportunity.)
    8. Do kills add to my killstreak?
    No. I feel that achieving a killstreak should not become pay to win.
    We might occasionally spawn bots in the wilderness that you can bounty hunt. 
    As players can not directly control these fights, these will count for your killstreak.
    9. How do drops works?
    Each bot will have a drop table based off his equipment and inventory set-up.
    The drop rules for this will be similar to that off regular NPC drop tables, all drop tables will be posted publicly. 
    More information about how to obtain them will be posted shortly after the update.
     
    Regards,
    Stan
  22. Like
    Stan got a reaction from Potentials in Update 016 - Intelligent Bots + daily tasks + auth claiming   
    Hey guys,
    So today's update includes:
    Daily task fixes Auth claiming vote here: http://runeworld.org/vote Donation claiming Increased prayer book switching speed Fixed infinite prayer bug Made the water fiend at skeleton warlords non-aggressive Added Callisto boss Drops callisto pet an nocturnal and more. Player Owned Shops Made it impossible to edit prices while someone is browsing your pos (you can still remove the item) Added a notification for the owner if people are browsing his pos Improved price notation (doesn't round of to integers anymore)   
    Intelligent bots
    An intelligent combat session we can divide into 3 sections. 
    Initiation Processing Termination Initiation
    Similiar to our free for all events, gear and supplies will be provided to match the bot's combat strategy. 
    A player can initiate an artificially constructed combat session by hatching a training bot egg.
    This egg will be obtainable both in-game and through the web-shop.
    It is tradeable and stacks in one inventory slot.  
    Processing
    After initiating the combat session, a bot will spawn and your equipment and inventory will be set to match the bot.
    Then the bot will cast vengeance, pot up and select his prayers. You should consider doing so as well.
    Now you can start fighting the bot.
    Termination
    If you win the fight, you will be rewarded with one or more drops from the bot's drop table. 
    Also, you will be rewarded with pk points and other PVP rules apply.
    FAQ
    1. Does my bot disappear if our combat session is interrupted?
    If your combat session is interrupted and you leave the wilderness, the bot will turn back into an egg.
    However, the egg will not spawn in your inventory but lay at the spot where your bot despawned.
    2. Can I drop or pick up items during the combat session?
    You may drop or pickup disposable resources such as consumables. 
    Except not if the item is equipment or generally considered a valuable pk resource such as runes.
    3. Can other players interfere in my combat session?
    Others will not be able to attack your bot, nor will your bot be able to attack others.
    However, others may attack you if your combat session with the bot is interrupted.
    Thus general PVP rules still hold up for the player, however not for the bot.
    4. Am I able to receive pk rewards by killing bots?
    Yes. Same rules here apply as for regular player kills.
    5. Are stats temporarily set to match the bot?
    No. However, if there is a lot of appeal for this we might code it in.
    6. What happens if the fight ends in a draw?
    If both you and your bot die, the bot will turn back into an egg and added to your inventory.
    7. Does this count for pk achievements?
    Yes. By the exception of the achievement concerning a PVP killstreak.
    However, when the player base goes up we might consider stopping this due to increased PVP activity (and thus increased opportunity.)
    8. Do kills add to my killstreak?
    No. I feel that achieving a killstreak should not become pay to win.
    We might occasionally spawn bots in the wilderness that you can bounty hunt. 
    As players can not directly control these fights, these will count for your killstreak.
    9. How do drops works?
    Each bot will have a drop table based off his equipment and inventory set-up.
    The drop rules for this will be similar to that off regular NPC drop tables, all drop tables will be posted publicly. 
    More information about how to obtain them will be posted shortly after the update.
     
    Regards,
    Stan
  23. Thanks
    Stan reacted to Bodhi in Miscellaneous Loottable   

     
    To find items easier use "CTRL+F" and type your item name(Don't forget to open the spoiler)
     

    Common
    Uncommon
    Rare
    MEGA_RARE

    Common
    Uncommon
    Rare
    Legendary Rare

    Common
    Uncommon
    Rare

    Rewards

    Basic
    (You always get one of following table)
    Low rewards
    (You always get two out of this table)
    Medium rewards
    (Your 4th item works as a dicebag, it'll roll to get chance for medium rare, rate is 1:3)
    Rare rewards
    (Your 5th item works as a dicebag, it'll roll to get chance for a rare, rate is 1:10)

    Loots
    You always get 50k-150k coins at every key opening+a chance out of following table
     
    More to come soon!
  24. Like
    Stan got a reaction from Bodhi in Update 014 - Lots of backend fixes (more flashy content soon)   

     
    Hey guys,
    First of all, I want to apologize for the recent issues we have been experiencing with our host. We were forced to switch from web-host as the previous one threatened to suspend us. All is cool now, this update will re-enable all database related systems (donations, highscores etc..) again.
    Some more housekeeping, as I mentioned above, @Luka has worked on a custom voting system. We will soon update the voting page with more vote links. After voting, you will be given a key. You can claim your reward by doing '::redeemauth <authkey>' in-game. (This system will be up and running asap.
    Server Fixes
    Daily tasks Fixed the rune-crafting one not giving a reward. Skills Changed max level from dungeoneering to 120. FFA Fixed weapon animation not resetting after moving out of an FFA event. The person who kills one now gets the regen instead of the one dealing most damage. Gambling Fixed planting on top of another plan overriding the color. Fixed superheat items. Added a command to remove spawned NPCs. Added magic coin orb to boss points shop costs 300 boss points works like Bonecrusher but than for coins instead of bones (coin drops go to money pouch.) (more will be added later, really sleepy atm) Misc Dragonkin lamps have been removed from the trivia store The bosses on treasure island give boss points now  You need to be combat for 10 seconds before being able to logout (previously 5) Obsidian armour now has correct stats Primal gauntlets have received a buff, and are now superior to barrows gloves You will now receive additional PKP on the 5th, 10th, 15th etc. kill-streak  Dagannoth kings respawn timer lowered further to 20 seconds Primal armour has been made tradeable again  
    Also, I know lately things haven't been on speed. I was very busy with some IRL stuff, this is now behind me and I will be able to fully dedicate my time to the server. So expect a lot to come
     
    regards,
     
    Stan (and the entire team ofc)
  25. Like
    Stan got a reaction from Bodhi in Update 014 - Lots of backend fixes (more flashy content soon)   

     
    Hey guys,
    First of all, I want to apologize for the recent issues we have been experiencing with our host. We were forced to switch from web-host as the previous one threatened to suspend us. All is cool now, this update will re-enable all database related systems (donations, highscores etc..) again.
    Some more housekeeping, as I mentioned above, @Luka has worked on a custom voting system. We will soon update the voting page with more vote links. After voting, you will be given a key. You can claim your reward by doing '::redeemauth <authkey>' in-game. (This system will be up and running asap.
    Server Fixes
    Daily tasks Fixed the rune-crafting one not giving a reward. Skills Changed max level from dungeoneering to 120. FFA Fixed weapon animation not resetting after moving out of an FFA event. The person who kills one now gets the regen instead of the one dealing most damage. Gambling Fixed planting on top of another plan overriding the color. Fixed superheat items. Added a command to remove spawned NPCs. Added magic coin orb to boss points shop costs 300 boss points works like Bonecrusher but than for coins instead of bones (coin drops go to money pouch.) (more will be added later, really sleepy atm) Misc Dragonkin lamps have been removed from the trivia store The bosses on treasure island give boss points now  You need to be combat for 10 seconds before being able to logout (previously 5) Obsidian armour now has correct stats Primal gauntlets have received a buff, and are now superior to barrows gloves You will now receive additional PKP on the 5th, 10th, 15th etc. kill-streak  Dagannoth kings respawn timer lowered further to 20 seconds Primal armour has been made tradeable again  
    Also, I know lately things haven't been on speed. I was very busy with some IRL stuff, this is now behind me and I will be able to fully dedicate my time to the server. So expect a lot to come
     
    regards,
     
    Stan (and the entire team ofc)
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