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Everything posted by Stan

  1. Hey guys, Sorry for the long interval between this and the previous update. I have been really busy lately trying to get some more funds together. Another point of concern, there is currently someone actively hacking accounts. I got word this was due to a database breach from the original simplicity player files and perhaps a combination of databases of various other servers. We take this very seriously and I am trying to obtain a version of the leaked files so I can figure out what accounts are vulnerable. As an extra layer of security, I have now added google authenticator as optional two-factor authentication. If you have any issues after activating the authenticator, please leave a reply in our discord/chatbox so you can be helped immediately. New home area (without objects): Other patches: Combat Instancing Fixed skotizo instance Fixed KBD instance Multi Fixed skotizo Fixed KBD Skilling Herblore Fixed XP rates of poting making (rates are now its normal rate multiplied by 80) Extreme attack, ranged, defence, strength Overload Woodcutting Resource area / rogues castle noted logs now counts towards your achievements Mining Dragon pickaxe Double ore gains now counts towards your achievements Misc Resource Area Added rocktail fishing spot Fixed noted resources Fixed furnace Fixed anvil Fixed the glitchy hedges at camelot/herblore teleport Double vote points day now actually gives double vote points Prayer teleport now teleports you near the altar. Access by clicking the prayer skill icon
  2. Srrykyle says Hello

    Welcome bro
  3. Hey guys, Today's update: Combat Ice Barrage Orb hits will now only apply after a successful freeze landing. Item Purple Slayer Helmet Use dark claw on Full slayer helmet Area Added resource area NPC Fixed KBD Instance Fixed Treasure Island safe spot Fixed Chaos Elemental safe spot Added specific drop announcements Wildywyrm Ganodermic Beast Revamped Skotizo Official Area Revamped combat Added Dark Claw to drop
  4. Arcane players, continue right where you left off: https://www.dropbox.com/s/dbky9oqww8ixrp6/launcher.jar?dl=0 To RuneWorld players I was contacted a couple of days ago with a request by Matt if I could help him out, Arcane was experiencing a series of DDOS attacks. The host was incapable of protecting his clients from the attacks so I offered to temporarily host Arcane on a spare dedicated server I had left. Unfortunately, Matt discovered that his partner was hiding donations that were coming in. When his partner found out that Matt knew about his actions, he Ip banned both matt and some of the staff that were on his side. Now his partner decided to redirect the client to a new server because he doesn't have access to the source nor the player files. He doesn't have access because they are on my dedicated server which he doesn't have the credentials for. The source they're using is the same one that we originally started with. This is what made me think of merging their player base directly into our economy, the server is relatively young so it wouldn't hurt our established economy. It would be like 40 old players logging back into their week-old account. I did a careful scan of the player files to see how much it would affect our economy exactly so I am not pulling this out of the hat. To Arcane players Welcome to RuneWorld, some of you are familiar with us already. To those who are not, we're basically the same as Arcane (base-wise) but we're much more at the same time. We have fully working zulrah, ganodermic beast, forgotten king (Custom boss), lavatic items (cool weapons with lava texture), champions guild (awesome FFA minigame!), we have artificially intelligent pk bots (coming out real soon) and so much more. You will keep your account, thus you start in RuneWorld exactly where you left off in Arcane. if you already played RuneWorld before and use the same username as you do on Arcane, please pm me as it will probably be overridden. You might have some questions considering this decision. Why doesn't Matt start the server on his own and find a new developer? His partner has full control over the domain name and the website. Matt would have to rebrand the server, get new hosting, a new developer, new web hosting, new graphics, new top-list entries and this would be an extremely timely task. Also, we cannot be sure if his partner put any backdoors in the source that he could exploit. Going for a merge with RuneWorld is the best option to keep the community intact and let it grow at the same time. To Arcane staff Staff members from arcane will be demoted, this is because our server has an established staff team already. Of course being a staff member on arcane increases your odds for getting considered a staff position RuneWorld by some degree. I hope the old staff will respect our decision on this and not feel demotivated by it in any way.
  5. You can grind me if u want
  6. Epok's Staff Feedback

    Much appreciated man
  7. Hello! Im Mason

    Hey man, welcome to the game
  8. Hey guys, First of all, I want to apologize for the inconvenience regarding the outdated client notification. For some reason, dropbox messed up the links that the launcher depends upon for updating everyone's client and cache files. I had a chat with 2 live support agents which ended with them initiating another long and painful email sequence. Waiting 3 business days for a reply I decided to reconfigure our links to a business account in dropbox that will be able to sustain the traffic (I am assuming this is why they messed up my links.) Smart marketing that's for sure. I also updated the launcher code a bit which should make it more stable on different platforms. New launcher: https://www.dropbox.com/s/rydbkwo3njmpjza/launcher.jar?dl=0 Updates: Website: Implemented a new voting system http://runeworld.org/vote We're looking for community feedback on how to improve (and balance) the rewards. Implemented a new high score system http://www.runeworld.org/highscores Game: Voting Added random chance for mystery box back Made votes count towards achievements Items Fixed godhide chaps (was not wearable before) Fixed fire cape model (was 3rd age before :P) Rainbow Partyhat Combine red, white, blue, yellow, purple, green party hats. Not tradeable Not sellable Champions guild Fixed more than 2 players being able to get gear Fixed the ammunition slot only having 1 of the ammunition type Increased minimum players to 4
  9. Hey guys, For todays update we'll introduce something that has been demanded for a long time now. Champion's Guild What is this? The champion's guild will basically be a revised and rewritten Free For All event. However, now player can initiate the event themselves. In order to participate, you must pay an entry price of 20 million coins. The winner's reward will be equal to the sum of all the paid entries. There is a minimum amount of players that have to be in the lobby before the game starts. It functions similar to other minigames such as Pest Control. Where can I find this? Open teleport menu ( 'T' icon right of the word map icon) Select 'Minigames' tab Click Champion's Guild Bank You cannot take any items with you (except for coins.) Trapdoor Enter the trapdoor Leave area Enter game Vote for your preferred game type Leave game Other fixes: Objects Created a trapdoor system and a general interaction system (will be nice for future content) Minigames Created a mini games system Champions Guild is the first product of this, more to come. Combat Fixed multi combat NPC aggressions Further improved certain combat calculations Fixed freezing now takes into account an accuracy roll (this to decrease the odds of continuously being frozen) Prayer Fixed issues with deactivating prayers (icon's messing up)
  10. Hey guys, Sorry for the long time interval between updates at the moment. We're in the process of refining the entire streamline of operations that an update goes through. Our focus currently lies in improving the testing aspect. @Rangealldayii is promoted to beta manager, this position entails the supervising and managing of the beta team. This way, testers can shine a light on issues for the development team. Which saves a lot of time. I have started some heavy rewrites in the server's core, this will allow the development team to do some really amazing things. We're going to be hosting a huge community event soon as well, which we will advertise on a big scale. I am not going to say too much about it yet but the AI's will be involved. Oo and we will hand out a nice prize to the winner. Oh, and the Halloween event is extended for obvious reasons:s, sorry about that. I hope the reward will make up for it though Update log: FFA Auto disabled overhead prayers in FFA matches. PVM Donator Zone Made it a non-aggressive area. We're open for more ideas on how to improve this. Corrected Forgotten King clue drops. Increased attack range of Skotizo to fix a safe spot IronMan Added Stardust store to available shops. Skilling Smithing Smithing bolts now give XP. Thieving Patched bug of pets being registered as guards and attacking you. Items Cooking brawlers Added a value so players can purchase them. Lavatic 1h sword Added special attack Made store sell value 2147m (for items on death priority purposes) Trident of the seas Made it possible to cast other spells than the staff-bound spell. Also added end graphics to the spell Objects Revenant town portal Added walkthrough animation Added missing pass requirements for the portal. Cannot pass while frozen as the player is supposed to walk through it. Staff Staff rank no longer negates potential donor benefits. In terms of XP In terms of double drops Regards, the team
  11. Xero

    Hey mate, you should make some videos (or link me )
  12. Hey guys, First of all, once again, sorry for the big delays. I hope you will enjoy the next event's stage. You can continue it by speaking to Gabriel. Prepare to open your mind and follow the bats! Fixes: Patched Nex armor HP bug Fixed various Icons that got messed up after update 018 Donator icons Youtuber icon Clan Chat You can now dismantle items bought from the dismantle shop for a 15% fee (paid in shards.) Changed food delay timer from 1300 to 1100 milliseconds Combat Started porting over a better combat system Patched up various aspects of our combat system Formula's now more accurately represent RS Another thing I wanted to mention, we now have a fully functional map editor. (I am not too good with it though :p) We will use this to realize and improve upon some very cool ideas uttered in the past. More on this will be posted soon, stay tuned! Regards, Stan
  13. Update 019 - Hween clues 2 & 3 + Fixes

    oof, you're going to be amazed by the project we're working on :). More on that soon tho
  14. Hey guys, So today's update will be a little short. The next event clue will be available later today, actually, we will release two clues later today. I was aiming for one clue a day. However, due to some complications we experienced. I was forced to suddenly shift focus on other things. I hope you guys won't mind too much for the additional delay. I have reworked our icon system and added a new and more efficient way of dealing with sprites in general. We'll be slowly transitioning over the old sprite system to the new one, which will decrease the client's memory usage by a substantial amount. I added multi-icon support, so you can now have multiple icons. Eg: Icons now show up correctly in: Private messages Clan chat iron man Still adding the rank icons for this Public chat Yell Also, Dungeeoneering has been added to the Hardcore Ironman safe zone list. Thereby, issues with selecting the regular and Ultimate Ironman game mode have been fixed. Regards, The development team.
  15. Hey guys, What happened to Moparscape? Before I begin sharing our amazing list of today's update, I first want to bring attention to something that occurred recently. Some of you might have noticed that we removed our Moparscape vote link. The reason, is quite disheartening, to say the least. Apparently, the former owner of Simplicity, by the name of Graham (owner of Moparscape as well) had decided to pull a rather foul move on us. This Sunday someone in the staff team pointed out that all of the sudden our Moparscape vote link was being redirected to the Simplicity homepage. I was astounded and assumed someone must have hacked our website. However, the bafflement didn't stop there. It turned out to be the direct vote link from Moparscape, meaning that this was done by Moparscape directly. However things did not stop here, the gold spot and premium sponsorship I bought for our Moparscape top list entry, was also being redirected to the Simplicity homepage. I couldn't believe Graham would actually commit such a desperate move. I had to find out his reasoning for this, how he justified his actions. Thus, I contacted him on Skype. Apparently, we shouldn't exist because our code is based on AJ's Simplicity. To all of you unfamiliar with the RSPS development scene; Simplicity is basically a pimped version of Ruse with a few stains of AJ code here and there. Ruse is something made by Gabriel aka Swiffy, who I have worked with on Ruse 2. Graham reasons his judgment by calling us a Simplicity copy.... Yes, months after our release, in which we had multiple name changes and rewritten nearly all content, the argument in itself is so outrageous that it's nearly laughable. I've also contacted Blake, who said he was not directly involved in this. I am not sure how he could not have been as there was a referral link from Runeworld in the redirect URL, thus there was analytics of the traffic they gained from us. But even if he wasn't directly involved, there was no apology or further comment. I find this very unprofessional and expect a proper apology. This is no call for hostility towards Simplicity by any means. However, I had to share my side of this story. We might not have a top list and RSPS community at our disposal. But we don't need that either, we provide meat and don't steal others bones. That's what makes us grow. Thanks to the community for staying with us, we have a lot of great things planned! UPDATES Hardcore Ironman First of all, we're releasing a new game mode. More information about this game mode you can find here: http://runeworld.org/forums/index.php?/topic/1178-hardcore-iron-man/ AI PVP Bots I am giving the AI bots a massive upgrade, you'll be able to fight more strategies soon. However, due to some big rewrites in the system, I am forced to temporarily disable it. Will be back soon, more info on this will be in the next developer live stream Halloween Event Now regarding the Halloween event, I want to apologize for the delay. A lot of things came to our attention that messed with the time schedule. But after a lot of work and improvisation, we managed to prepare a nice and also quite hard event. The event concerns two brothers, Gabriel and Lucifer. The event will span over multiple days, every day a new clue will be released. So you cannot finish the event in one day. You may start it at Edgeville, near the wilderness edge. Of course, the event will have a nice reward waiting for you at the end. Besides this here is a list of other things this update will include: Game Modes All IronMan game modes, items dropped by you will now disappear. This is because all IronMan modes have received a drop rate increase. IronMan = 10% increase Ultimate IronMan = 15% increase Hardcore IronMan = 25% increase Black plateau becomes Ice plateau once again Combat Reworked a lot of broken combat formula's this is a work in progress, we'd love community feedback on things that should be improved! Skills Rogue Castle Noted rocktail now doesn't stop at 28. Prayer Worked on deflect summoning Thieving @quartz Added a neat dynamic thieving system Acces this by clicking on the Thieving skill icon in the skill tab. Well of Goodwill Added notification: Donation system Changed the notification to now include the amount instead of spamming. Changed the notification to use the name of the item(s) instead of the price. Rank now gets automatically updated when claiming items Bosses Added slashbash to boss point counter Blits at treasure island now always announces boss points Wilderness You cannot use obelisks while teleblocked You cannot use agility teleport while teleblocked Help Rewritten the ::help system. Staff can now more easily address multiple queued tickets. Items Tanzanite + Magma helms fixed anti poison for bosses reflect venom at enemies Added lavatic 2H sword Spec hits 2 times on NPC and 1 times in PVP Distance Magic attack Can be used to attack mages with Costs 60% spec bar. Veteran cape now has AVA effects All gear in the shard shop is now tier 99
  16. Hey guys, So today's update includes: Daily task fixes Auth claiming vote here: http://runeworld.org/vote Donation claiming Increased prayer book switching speed Fixed infinite prayer bug Made the water fiend at skeleton warlords non-aggressive Added Callisto boss Drops callisto pet an nocturnal and more. Player Owned Shops Made it impossible to edit prices while someone is browsing your pos (you can still remove the item) Added a notification for the owner if people are browsing his pos Improved price notation (doesn't round of to integers anymore) Intelligent bots An intelligent combat session we can divide into 3 sections. Initiation Processing Termination Initiation Similiar to our free for all events, gear and supplies will be provided to match the bot's combat strategy. A player can initiate an artificially constructed combat session by hatching a training bot egg. This egg will be obtainable both in-game and through the web-shop. It is tradeable and stacks in one inventory slot. Processing After initiating the combat session, a bot will spawn and your equipment and inventory will be set to match the bot. Then the bot will cast vengeance, pot up and select his prayers. You should consider doing so as well. Now you can start fighting the bot. Termination If you win the fight, you will be rewarded with one or more drops from the bot's drop table. Also, you will be rewarded with pk points and other PVP rules apply. FAQ 1. Does my bot disappear if our combat session is interrupted? If your combat session is interrupted and you leave the wilderness, the bot will turn back into an egg. However, the egg will not spawn in your inventory but lay at the spot where your bot despawned. 2. Can I drop or pick up items during the combat session? You may drop or pickup disposable resources such as consumables. Except not if the item is equipment or generally considered a valuable pk resource such as runes. 3. Can other players interfere in my combat session? Others will not be able to attack your bot, nor will your bot be able to attack others. However, others may attack you if your combat session with the bot is interrupted. Thus general PVP rules still hold up for the player, however not for the bot. 4. Am I able to receive pk rewards by killing bots? Yes. Same rules here apply as for regular player kills. 5. Are stats temporarily set to match the bot? No. However, if there is a lot of appeal for this we might code it in. 6. What happens if the fight ends in a draw? If both you and your bot die, the bot will turn back into an egg and added to your inventory. 7. Does this count for pk achievements? Yes. By the exception of the achievement concerning a PVP killstreak. However, when the player base goes up we might consider stopping this due to increased PVP activity (and thus increased opportunity.) 8. Do kills add to my killstreak? No. I feel that achieving a killstreak should not become pay to win. We might occasionally spawn bots in the wilderness that you can bounty hunt. As players can not directly control these fights, these will count for your killstreak. 9. How do drops works? Each bot will have a drop table based off his equipment and inventory set-up. The drop rules for this will be similar to that off regular NPC drop tables, all drop tables will be posted publicly. More information about how to obtain them will be posted shortly after the update. Regards, Stan
  17. Hey guys, It's finally here, we have got ourself an amazing new banner: As you might have noticed we have grown a lot over the past 2 days, peaking today at 76 players! This is mainly due to the arrival of several youtubers and of interpersonal referencing. And it has booked a lot of success! However, now is the time to accelerate our growth even more, I bought 7 advertisement spots so far: http://boostbot.org/forums/index.php One in the header (visibility = 40%) One in the footer (visibility = 40%) https://www.rsps-page.com/ One in the voting page (visibility = 50%) One in the header (visibility = 30%) https://www.rspserver.com/ One in the header (visibility = 43%) https://www.moparscape.org/top-rsps/ One in various top-list sponsor spots (visibility = 55%) http://planetsgold.com/ Complete package of ad spots (visibility = 97%) I plan on monitoring these for several days/weeks to see which ones are most beneficial to us. Once more funds start rolling in, we'll be expanding this strategy and hope to acquire the most adequate advertisement spots. Once again, thanks for standing by guys. Welcome to all new players and welcome back to all returning Regards, Stan
  18. Quality content once again, keep it up
  19. Clue Scroll Guide *Revamped*

    good job on this mate!
  20. Hardcore ironman

    Will be implemented this weekend due to high demand
  21. Hey guys, First of all, I want to apologize for the recent issues we have been experiencing with our host. We were forced to switch from web-host as the previous one threatened to suspend us. All is cool now, this update will re-enable all database related systems (donations, highscores etc..) again. Some more housekeeping, as I mentioned above, @Luka has worked on a custom voting system. We will soon update the voting page with more vote links. After voting, you will be given a key. You can claim your reward by doing '::redeemauth <authkey>' in-game. (This system will be up and running asap. Server Fixes Daily tasks Fixed the rune-crafting one not giving a reward. Skills Changed max level from dungeoneering to 120. FFA Fixed weapon animation not resetting after moving out of an FFA event. The person who kills one now gets the regen instead of the one dealing most damage. Gambling Fixed planting on top of another plan overriding the color. Fixed superheat items. Added a command to remove spawned NPCs. Added magic coin orb to boss points shop costs 300 boss points works like Bonecrusher but than for coins instead of bones (coin drops go to money pouch.) (more will be added later, really sleepy atm) Misc Dragonkin lamps have been removed from the trivia store The bosses on treasure island give boss points now You need to be combat for 10 seconds before being able to logout (previously 5) Obsidian armour now has correct stats Primal gauntlets have received a buff, and are now superior to barrows gloves You will now receive additional PKP on the 5th, 10th, 15th etc. kill-streak Dagannoth kings respawn timer lowered further to 20 seconds Primal armour has been made tradeable again Also, I know lately things haven't been on speed. I was very busy with some IRL stuff, this is now behind me and I will be able to fully dedicate my time to the server. So expect a lot to come regards, Stan (and the entire team ofc)
  22. The time has come... Sorry for this postponed update, we ran into a set of issues that were too severe to be left in. First some housekeeping things. As you might (not) have noticed, our host experienced some issues on Monday. The issues seem to be resolved now. Unfortunately, I am still oblivious to the exact cause which bugs me relentlessly. We shall take a more profound look at the logs to see what went down that day, thus probably more on that in the next update thread. Another thing, we will be releasing an experimental client sometime this weekend. This allows us to deliver content currently impossible due to technical limitations in the client. However, not till we are confident this client is correctly configured, it will remain optional. We are publicly releasing it in the hope that you all help us address (and thus fix) potential bugs. Anyways, enough housekeeping. Let's talk business now. Server updates Lava smithing Smelt your lavatic shards into bars by using them on Gollum at the dismantle volcano. 1 bar costs 1 million shards You can smith these bars into new high tier items. Lavatic sword Lavatic 2h sword Lavatic shield The texture on both the swords and shield are animated like the fire cape Combat Dagannoth kings respawn timers have been reduced from 2 minutes down to 40 seconds. Fixed double NPC spawning in the old instancing system Fixed invisible NPC bugs with the forgotten king Nerfed ganodermic beast Lowered max hit Made him care for overhead prayers Boss tasks (summona - lvl 92 slayer master) Added Zulrah Added Skotizo Skilling Skilling pets Each pet gives 10% exp in their respective skill Runecrafting robes now reward bonus xp Each piece gives 10% bonus experience, multiplicative, with the full set giving an additional 10%. (comes down to 60% bonus when wearing the full set) (1/13k chance of recieving a random piece, 4 pieces total) Enabled noted rocktail cooking on fire and range at rouges castle Enabled noted rune smithing at rouges castle. You can use noted rune bars. Any items you make (including using non-noted bars) will be noted Miscellaneous The daily tasks for burning and cutting logs have been succesfully seperated (burning no longer counts for chopping and vice versa) Minor typo changes (tutorial and ::commands) Celestial boots are now wearable. Fixed health regeneration while wearing nex sets with Saradomin brews Blood spells Soulsplit Fixed crashed star location message Catherby -> Falador farming spot Fixed quest tab interactions that caused a client freeze Fixed KBD teleport Fixed WC and Farming banks Revised visual aspects of ::yell rank syntax Gambling Revised visual aspects of planting mithril seeds You can now plant 5 seeds with 1 click. Added agility to items kept on death Added lumberjack to items kept on death Added ::shops to the tutorial of RuneWorld Added new rank scrolls (more information on this will be posted somewhere today) Client updates Added custom texture loading support (See donator rank scrolls :3) Added easier methods to tweak existing item inventory positioning etc.. Login input fields (eg. username/password) Enabled clipboard pasting Enabled escape key to close the following interfaces: Bank Shop For more information on the lava items, check out this video: Regards, Stan and of course the entire team
  23. Stafffeedback 18/09/2017

    Thanks for the feedback mate, I like the community giving some input on how we (should) act.